Sizzle

Experience the world through the eyes of Sizzle, a wooden salamander who can shoot sparks. Use Sizzle's sparks and lively movement to explore the underground, discover short stories, and collect snails in this story-driven puzzle game.

This is a 3D game I worked on during a part-time co-op at Magic Spell Studios. My job was to determine the visual direction of the game. I was primarily a concept artist, where I designed environment assets and characters. In addition to the concept work, I designed and set dressed levels in Unity.

Concepts

Decor

Architecture

Characters

Promotional Material

Textures

In-Game Screenshots