Sizzle
Experience the world through the eyes of Sizzle, a wooden salamander who can shoot sparks. Use Sizzle's sparks and lively movement to explore the underground, discover short stories, and collect snails in this story-driven puzzle game.
This is a 3D game I worked on during a part-time co-op at Magic Spell Studios. My job was to determine the visual direction of the game. I was primarily a concept artist, where I designed environment assets and characters. In addition to the concept work, I designed and set dressed levels in Unity.
Demo
Textures
I was brought on as a concept artist, but I also created textures for the player character, skybox, moon, emotes, and UI buttons.
Original Sizzle
These were the original textures I did for Sizzle--done by drawing over UV maps in procreate. This version was too realistic and too detailed.



New Sizzle
After fall Makers, I retextured Sizzle to fit my vision. This version is much simpler and more cartoony, which I thought fit the general aesthetic better than the original.



Miscellaneous
I created textures for the skybox, UI buttons, particles, and moon.






Promotional Material
I took a bit of time to create promotional material for Sizzle- the Sizzle head, and Sizzle's body in the style of Monster Hunter to represent the team. The head became the first merch that was produced for the game, in the form of stickers.


Concepts
This was a challenge for me. Coming up with unique ideas, especially for a very whimsical world, was out of my comfort zone and it was a huge part of what I did for Sizzle. Along with plant decorations, I designed modular pieces of architecture, which I knew nothing about.
Decor
To make the world feel alive, I designed many environment pieces for decoration-primarily plants- including a couple that can be interacted with, such as amber vines.





Architecture
Our first level is set in the ruins of the underground. I designed the set and later built it in Unity.




Characters
I was responsible for designing supporting characters, such as a friendly snail and the main enemy.








In-Game Screenshots
In addition to my role as concept artist, I also took on the responsibility of designing and set dressing the levels.





